// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: G4LorentzConvertor.hh 66241 2012-12-13 18:34:42Z gunter $ // // 20100108 Michael Kelsey -- Use G4LorentzVector internally // 20100120 M. Kelsey -- BUG FIX: scm_momentum should be G4ThreeVector // 20100126 M. Kelsey -- Remove G4CascadeMomentum, use G4LorentzVector directly // 20100519 M. Kelsey -- Add interfaces to pass G4InuclParticles directly // 20100616 M. Kelsey -- Report bullet and target four-momenta when set // 20100915 M. Kelsey -- Move constructors to .cc file, add initializers // 20110602 M. Kelsey -- Drop some unnecessary kinematics intermediates #ifndef G4LORENTZ_CONVERTOR_HH #define G4LORENTZ_CONVERTOR_HH #include "globals.hh" #include "G4LorentzVector.hh" #include "G4ThreeVector.hh" class G4InuclParticle; class G4LorentzConvertor { public: G4LorentzConvertor(); G4LorentzConvertor(const G4LorentzVector& bmom, G4double bmass, const G4LorentzVector& tmom, G4double tmass); G4LorentzConvertor(const G4InuclParticle* bullet, const G4InuclParticle* target); void setVerbose(G4int vb=0) { verboseLevel = vb; } void setBullet(const G4InuclParticle* bullet); void setTarget(const G4InuclParticle* target); void setBullet(const G4InuclParticle& bullet) { setBullet(&bullet); } void setTarget(const G4InuclParticle& target) { setTarget(&target); } // Use correct four-vectors as input void setBullet(const G4LorentzVector& bmom) { bullet_mom = bmom; if (verboseLevel > 3) printBullet(); } void setTarget(const G4LorentzVector& bmom) { target_mom = bmom; if (verboseLevel > 3) printTarget(); } // These functions "repair" input 4-vectors using specified mass void setBullet(const G4LorentzVector& bmom, G4double bmass) { bullet_mom.setVectM(bmom.vect(), bmass); if (verboseLevel > 3) printBullet(); } void setTarget(const G4LorentzVector& tmom, G4double tmass) { target_mom.setVectM(tmom.vect(), tmass); if (verboseLevel > 3) printTarget(); } // Select reference frame for boosts, rotations, etc. void toTheCenterOfMass(); void toTheTargetRestFrame(); void fillKinematics(); // Common calculations after either of above G4LorentzVector backToTheLab(const G4LorentzVector& mom) const; // Four-vectors of bullet and target in last chosen reference frame const G4LorentzVector& getBullet() const { return bullet_mom; } const G4LorentzVector& getTarget() const { return target_mom; } G4double getKinEnergyInTheTRS() const; G4double getTotalSCMEnergy() const { return ecm_tot; } G4double getSCMMomentum() const { return scm_momentum.rho(); } G4double getTRSMomentum() const; G4LorentzVector rotate(const G4LorentzVector& mom) const; G4LorentzVector rotate(const G4LorentzVector& mom1, const G4LorentzVector& mom) const; G4bool reflectionNeeded() const; G4bool trivial() const { return degenerated; } // Reporting functions for diagnostics void printBullet() const; void printTarget() const; private: static const G4double small; G4int verboseLevel; G4LorentzVector bullet_mom; G4LorentzVector target_mom; G4LorentzVector scm_momentum; // CM momentum relative to target/bullet G4ThreeVector scm_direction; // Unit vector to reduce repeated calcs // Buffer variables for doing ::rotate() calculations G4ThreeVector velocity; G4double v2; G4double ecm_tot; G4double valong; G4bool degenerated; }; #endif // G4LORENTZ_CONVERTOR_HH