// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // Create, recycle and Workspaces // Only one object of this type exists - it is a true Singleton (not per thread). #ifndef G4SOLIDSWORKSPACEPOOL_HH #define G4SOLIDSWORKSPACEPOOL_HH class G4SolidsWorkspace; // #include "G4SolidsWorkspace.hh" //Note: Investigate potential to make it a template - on the workspace type class G4SolidsWorkspacePool { public: static G4SolidsWorkspacePool* GetInstance(); // For use with simple MT mode - each thread gets a workspace and uses it until end G4SolidsWorkspace* CreateWorkspace(); void CreateAndUseWorkspace(); // Create it (as above) and use it // For use with 'dynamic' model of threading - workspaces can be recycled G4SolidsWorkspace* FindOrCreateWorkspace(); // Reuse an existing workspace - or create a new one if needed. // This will never fail, except if system is out of resources inline G4SolidsWorkspace* GetWorkspace() { return fMyWorkspace; } // Give back the existing, active workspace for my thread / task void Recycle( G4SolidsWorkspace * ); // Keep the unused Workspace - for recycling void CleanUpAndDestroyAllWorkspaces(); // To be called once at the end of the job protected: void ReleaseAndDestroyWorkspace(G4SolidsWorkspace*); // Destroy workspace - after releasing it // void RegisterWarehouse( G4GeometryWarehouse *) ; // The (optional) warehouse keeps a list of free workspaces private: G4SolidsWorkspacePool(); ~G4SolidsWorkspacePool(); private: static G4SolidsWorkspacePool* thePool; static G4ThreadLocal G4SolidsWorkspace* fMyWorkspace; // The thread's workspace - if assigned. }; #endif //G4GEOMETRYWORKSPACEPOOL_HH