// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: G4TheMTRayTracer.hh 66264 2012-12-14 10:17:44Z allison $ // // #ifndef G4TheMTRayTracer_H #define G4TheMTRayTracer_H 1 // class description: // // G4TheMTRayTracer // This is a graphics driver of Geant4 which generates a figure file by // ray tracing technique. The format of output figure file can be selected // by assigning a pointer of G4VFigureFileMaker concrete class object. // The main entry of ray tracing is Trace() method, which is available // only at Idle state. G4TheMTRayTracer shoots rays and controls its own event // loop. It generates G4Event objects used for its own purpose. When ray // tracing is working, all sensitive detectors are inactivated and all // user action classes are swapped out. Still, verbosities set to Geant4 // manager classes are concerned. Thus, it is recommended to set verbosities // to minimum (usually zero). // G4TheMTRayTracer can visualise absolutely all kinds of geometrical shapes // which G4Navigator can deal with. Instead, it can NOT visualise hits // nor trajectories generated by usual simulation. #include "globals.hh" #include "G4ThreeVector.hh" #include "G4Colour.hh" class G4RTMessenger; class G4RayShooter; class G4VFigureFileMaker; class G4VisAttributes; class G4VRTScanner; class G4UserWorkerInitialization; class G4RTWorkerInitialization; class G4UserRunAction; class G4RTRunAction; class G4RTPrimaryGeneratorAction; class G4RTRun; class G4RayTracerViewer; #include "G4TheRayTracer.hh" class G4TheMTRayTracer : public G4TheRayTracer { friend class G4RTPrimaryGeneratorAction; friend class G4RTRun; friend class G4RayTracerViewer; private: static G4TheMTRayTracer* theInstance; public: // with description G4TheMTRayTracer(G4VFigureFileMaker* figMaker = 0, G4VRTScanner* scanner = 0); // Constructor. The argument is the pointer to G4VFigureFileMaker // concrete class object. If it is not set and // SetFigureFileMaker() method is not invoked before Trace() // command is invoked, then G4RTJpegMaker will be used and JPEG // file will be generated. The second argument is a scanner that // produces a sequence of window coordinates. If it is not set // here or if SetScanner is not invoked before Trace(), a default // G4RTSimpleScanner will be used. public: virtual ~G4TheMTRayTracer(); public: // with description virtual void Trace(const G4String& fileName); // The main entry point which triggers ray tracing. "fileName" is output // file name, and it must contain extention (e.g. myFigure.jpg). This // method is available only if Geant4 is at Idle state. protected: virtual G4bool CreateBitMap(); // Event loop protected: virtual void StoreUserActions(); virtual void RestoreUserActions(); protected: const G4UserWorkerInitialization * theUserWorkerInitialization; G4RTWorkerInitialization * theRTWorkerInitialization; const G4UserRunAction * theUserRunAction; G4RTRunAction * theRTRunAction; }; #endif