// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // // $Id: $ // // -------------------------------------------------------------------- // GEANT 4 class header file // // Class Description: // // An abstract class to model interaction laws, not necessarily. // exponential ones. // These laws, p(l), are caraterized by their: // - non-interaction probability over l: // P_NI(l) = 1 - integral(0,l) p(s) ds // - effective cross-section at l: // sigma_eff(l) = p(l)/P_NI(l) (several forms exist) // If several laws compete, the resulting net law has: // - an non-interaction probability over a lenght l which // is the product of the individual non-interaction probabilities. // - an effective cross-section which is the // sum on the individual effective cross-sections. // // ----------------G4VBiasingInteractionLaw ---------------- // // Author: M.Verderi (LLR), November 2013 // - 05/11/13 : First Implementation // -------------------------------------------------------------------- #ifndef G4VBiasingInteractionLaw_hh #define G4VBiasingInteractionLaw_hh 1 #include "globals.hh" #include class G4BiasingProcessInterface; class G4VBiasingInteractionLaw { public: G4VBiasingInteractionLaw(G4String name) : fName(name), fSampledInteractionLength(DBL_MAX) {} virtual ~G4VBiasingInteractionLaw() {} public: const G4String& GetName() const { return fName; } // ---------------------------- // -- Interface to sub-classes: // ---------------------------- protected: // -- Sample the distribution for point like interaction (PostStep ones) virtual G4double SampleInteractionLength() = 0; public: // -- Compute non-interaction probability and effective cross-section: // -- (probability of interaction over dl = effective_cross-section* dl) virtual G4double ComputeNonInteractionProbabilityAt(G4double length) const = 0; virtual G4double ComputeEffectiveCrossSectionAt(G4double length) const = 0; protected: // -- Convenience method, used in many daughters classes : // -- update the distribution for a made step of truePathLength size: virtual G4double UpdateInteractionLengthForStep(G4double /* truePathLength */) { return DBL_MAX; } public: // -- Methods to deal with singularities : null cross sections or infinite ones. // -- In such cases, weight can not always be computed. // -- Tells if this interaction law has singularities: virtual G4bool IsSingular() const {return false;} // -- method interrogated only in case interaction law is IsSingular() == true: virtual G4bool IsEffectiveCrossSectionInfinite() const {return false;} // ----------------------------------------- // -- public interface to protected methods: // ----------------------------------------- public: G4double Sample() { fSampledInteractionLength = SampleInteractionLength(); return fSampledInteractionLength; } G4double UpdateForStep(G4double truePathLength) { fSampledInteractionLength = UpdateInteractionLengthForStep(truePathLength); return fSampledInteractionLength; } G4double GetSampledInteractionLength() const { return fSampledInteractionLength; } private: G4String fName; G4double fSampledInteractionLength; }; #endif