// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // #ifndef G4VCASCADE_DEEXCITATION_HH #define G4VCASCADE_DEEXCITATION_HH // $Id: G4VCascadeDeexcitation.hh 71942 2013-06-28 19:08:11Z mkelsey $ // // Base class to define a common interface for post-cascade processing. // // 20130620 Address Coverity complaint about missing copy actions // 20130621 Implement collide() here to throw exception, use reference // instead of pointer for deExcite() // 20130622 Promote to direct base of G4VCascadeCollider #include "G4VCascadeCollider.hh" #include "globals.hh" #include "G4CollisionOutput.hh" class G4InuclParticle; class G4Fragment; class G4VCascadeDeexcitation : public G4VCascadeCollider { public: G4VCascadeDeexcitation(const char* name) : G4VCascadeCollider(name) {} virtual ~G4VCascadeDeexcitation() {} // Standard Collider interface should not be used (will end job) virtual void collide(G4InuclParticle* bullet, G4InuclParticle* target, G4CollisionOutput& globalOutput); // Interface specific to pre-compound (post-cascade) processing virtual void deExcite(const G4Fragment& fragment, G4CollisionOutput& output) = 0; private: // Copying of modules is forbidden G4VCascadeDeexcitation(const G4VCascadeDeexcitation&); G4VCascadeDeexcitation& operator=(const G4VCascadeDeexcitation&); }; #endif /* G4CASCADE_DEEXCITATION_HH */