// // ******************************************************************** // * License and Disclaimer * // * * // * The Geant4 software is copyright of the Copyright Holders of * // * the Geant4 Collaboration. It is provided under the terms and * // * conditions of the Geant4 Software License, included in the file * // * LICENSE and available at http://cern.ch/geant4/license . These * // * include a list of copyright holders. * // * * // * Neither the authors of this software system, nor their employing * // * institutes,nor the agencies providing financial support for this * // * work make any representation or warranty, express or implied, * // * regarding this software system or assume any liability for its * // * use. Please see the license in the file LICENSE and URL above * // * for the full disclaimer and the limitation of liability. * // * * // * This code implementation is the result of the scientific and * // * technical work of the GEANT4 collaboration and of QinetiQ Ltd, * // * subject to DEFCON 705 IPR conditions. * // * By using, copying, modifying or distributing the software (or * // * any work based on the software) you agree to acknowledge its * // * use in resulting scientific publications, and indicate your * // * acceptance of all terms of the Geant4 Software license. * // ******************************************************************** // // $Id: UFacet.hh,v 1.8 2010-09-23 10:27:25 gcosmo Exp $ // GEANT4 tag $Name: not supported by cvs2svn $ // // Author: Marek Gayer, started from original implementation by P R Truscott, 2004 // //// // Class description: // // Base class defining the facets which are components of a // G4TessellatedSolid shape. // /////////////////////////////////////////////////////////////////////////////// #ifndef UFacet_hh #define UFacet_hh #include #include #include "UVector3.hh" #include "UTypes.hh" enum UFacetVertexType {UABSOLUTE, URELATIVE}; class UTessellatedSolid; class VUFacet { public: virtual ~VUFacet () {}; virtual int GetNumberOfVertices () const = 0; virtual UVector3 GetVertex (int i) const = 0; virtual void SetVertex (int i, const UVector3 &val) = 0; virtual UGeometryType GetEntityType () const = 0; virtual UVector3 GetSurfaceNormal () const = 0; virtual bool IsDefined () const = 0; virtual UVector3 GetCircumcentre () const = 0; virtual double GetRadius () const = 0; virtual VUFacet *GetClone () = 0; virtual double Distance (const UVector3&, const double) = 0; virtual double Distance (const UVector3&, const double, const bool) = 0; virtual double Extent (const UVector3) = 0; virtual bool Intersect (const UVector3&, const UVector3 &, const bool , double &, double &, UVector3 &) = 0; virtual double GetArea() = 0; virtual UVector3 GetPointOnFace() const = 0; bool operator== (const VUFacet &right) const; void ApplyTranslation (const UVector3 v); std::ostream &StreamInfo(std::ostream &os) const; bool IsInside(const UVector3 &p) const; virtual int AllocatedMemory() = 0; virtual void SetVertexIndex (const int i, const int j) = 0; virtual int GetVertexIndex (const int i) const = 0; virtual void SetVertices(std::vector *vertices) = 0; protected: static const double dirTolerance; static const double kCarTolerance; }; #endif