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OpenGL rendering and utility classes
The GL module incapsulates ROOT's interface to the OpenGL rendering
engine and provides the following functionality:
- management of system-resources;
- frequently used utility classes;
- base-classes for shapes, scenes and viewers;
- concrete implementations of shapes needed by TGeo package;
- concrete implementations of scenes and viewers including the
GUI components;
- specialized plot-painters for GL rendering of TH2, TH3, TF2 and
TF3 object as well as parametric surfaces.
Papers describing OpenGL in ROOT:
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