// @(#)root/gl:$Id$ // Author: Richard Maunder 25/05/2005 /************************************************************************* * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGLCamera #define ROOT_TGLCamera #include "TGLUtil.h" #include "TGLBoundingBox.h" #include "TPoint.h" #include "TObject.h" #include #include ////////////////////////////////////////////////////////////////////////// // // // TGLCamera // // // // Abstract base camera class - concrete classes for orthographic and // // persepctive cameras derive from it. This class maintains values for // // the current: // // i) Viewport // // ii) Projection, modelview and clip matricies - extracted from GL // // iii) The 6 frustum planes // // iv) Expanded frustum interest box // // // // It provides methods for various projection, overlap and intersection // // tests for viewport and world locations, against the true frustum and // // expanded interest box, and for extracting eye position and direction.// // // // It also defines the pure virtual manipulation interface methods the // // concrete ortho and prespective classes must implement. // ////////////////////////////////////////////////////////////////////////// class TGLCamera : public TObject { public: enum EFrustumPlane { kNear = 0, kLeft = 1, kRight = 2, kTop = 3, kBottom = 4, kFar = 5, kPlanesPerFrustum = 6 }; private: // Fields // Debuging visual aids TGLBoundingBox fPreviousInterestBox; //! previous interest box (DEBUG) TGLBoundingBox fInterestFrustum; //! frustum basis of current interest box - NOT a true BB! (DEBUG) TGLBoundingBox fInterestFrustumAsBox; //! frustum basis (as box) of current interest box (DEBUG) static const Double_t fgInterestBoxExpansion; //! expansion c.f. aligned current frustum box // Methods TGLBoundingBox Frustum(Bool_t asBox = kTRUE) const; // current frustum // Non-copyable class TGLCamera(const TGLCamera &); TGLCamera & operator=(const TGLCamera &); protected: // Fields TGLMatrix fCamBase; // tranformation to center and rotation from up to x vector TGLMatrix fCamTrans; // transformation relative to fCamTrans Bool_t fExternalCenter; // use external center insead of scene center Bool_t fFixDefCenter; // use fixed default center Bool_t fWasArcBalled; // set when arc-ball rotation is used TGLVector3 fExtCenter; // external camera center TGLVector3 fDefCenter; // default camera center TGLVector3 fFDCenter; // fixed default camera center TGLVector3 *fCenter; //! current camera center mutable Double_t fNearClip; //! last applied near-clip mutable Double_t fFarClip; //! last applied far-clip // Set in Setup() Double_t fDollyDefault; // default distnce from viewing centre Double_t fDollyDistance; // unit distance for camera movement in fwd/bck direction Float_t fVAxisMinAngle; // minimal allowed angle between up and fCamTrans Z vector // Internal cached matrices and frustum planes mutable Bool_t fCacheDirty; //! cached items dirty? mutable UInt_t fTimeStamp; //! timestamp mutable TGLMatrix fLastNoPickProjM; //! no-pick projection matrix (cached) mutable TGLMatrix fProjM; //! projection matrix (cached) mutable TGLMatrix fModVM; //! modelView matrix (cached) mutable TGLMatrix fClipM; //! object space clip matrix (cached) mutable TGLPlane fFrustumPlanes[kPlanesPerFrustum]; //! frustum planes (cached) TGLRect fViewport; //! viewport (GL coords - origin bottom left) TGLBoundingBox fInterestBox; //! the interest box - created in UpdateInterest() mutable Double_t fLargestSeen; //! largest box diagonal seen in OfInterest() - used when //! bootstrapping interest box // Internal cache update - const as the actual camera configuration is unaffected void UpdateCache() const; static UInt_t fgDollyDeltaSens; public: TGLCamera(); TGLCamera(const TGLVector3 & hAxis, const TGLVector3 & vAxis); virtual ~TGLCamera(); virtual Bool_t IsOrthographic() const { return kFALSE; } virtual Bool_t IsPerspective() const { return kFALSE; } const TGLMatrix& RefModelViewMatrix() const { return fModVM; } Bool_t IsCacheDirty() const { return fCacheDirty; } void IncTimeStamp() { fCacheDirty = kTRUE; ++fTimeStamp; } UInt_t TimeStamp() const { return fTimeStamp; } void SetViewport(const TGLRect & viewport); TGLRect& RefViewport() { return fViewport; } const TGLRect& RefViewport() const { return fViewport; } // Camera manipulation interface (GL coord - origin bottom left) virtual void Setup(const TGLBoundingBox & box, Bool_t reset=kTRUE) = 0; virtual void Reset() = 0; virtual Bool_t Dolly(Int_t delta, Bool_t mod1, Bool_t mod2); virtual Bool_t Zoom (Int_t delta, Bool_t mod1, Bool_t mod2) = 0; virtual Bool_t Truck(Double_t xDelta, Double_t yDelta); virtual Bool_t Truck(Int_t xDelta, Int_t yDelta, Bool_t mod1, Bool_t mod2) = 0; virtual Bool_t Rotate(Int_t xDelta, Int_t yDelta, Bool_t mod1, Bool_t mod2); virtual Bool_t RotateRad(Double_t hRotate, Double_t vRotate); virtual Bool_t RotateArcBall(Int_t xDelta, Int_t yDelta, Bool_t mod1, Bool_t mod2); virtual Bool_t RotateArcBallRad(Double_t hRotate, Double_t vRotate); virtual void Apply(const TGLBoundingBox & sceneBox, const TGLRect * pickRect = 0) const = 0; Bool_t AdjustAndClampVal(Double_t & val, Double_t min, Double_t max, Int_t screenShift, Int_t screenShiftRange, Bool_t mod1, Bool_t mod2) const; Double_t AdjustDelta(Double_t screenShift, Double_t deltaFactor, Bool_t mod1, Bool_t mod2) const; void SetExternalCenter(Bool_t x); Bool_t GetExternalCenter(){ return fExternalCenter; } void SetCenterVec(Double_t x, Double_t y, Double_t z); void SetCenterVecWarp(Double_t x, Double_t y, Double_t z); Double_t* GetCenterVec() { return fCenter->Arr(); } void SetFixDefCenter(Bool_t x) { fFixDefCenter = x; } void SetFixDefCenterVec(Double_t x, Double_t y, Double_t z) { fFDCenter.Set(x, y, z); } Double_t* GetFixDefCenterVec() { return fFDCenter.Arr(); } Double_t GetNearClip() const { return fNearClip; } Double_t GetFarClip() const { return fFarClip; } const TGLMatrix& GetCamBase() const { return fCamBase; } const TGLMatrix& GetCamTrans() const { return fCamTrans; } // If you manipulate camera ... also call IncTimeStamp() before redraw. TGLMatrix& RefCamBase() { return fCamBase; } TGLMatrix& RefCamTrans() { return fCamTrans; } Double_t GetTheta() const; TGLMatrix& RefLastNoPickProjM() const { return fLastNoPickProjM; } // Current orientation and frustum TGLVertex3 EyePoint() const; TGLVector3 EyeDirection() const; TGLVertex3 FrustumCenter() const; const TGLPlane & FrustumPlane(EFrustumPlane plane) const; // Overlap / projection / intersection tests // Viewport is GL coorinate system - origin bottom/left Rgl::EOverlap FrustumOverlap (const TGLBoundingBox & box) const; // box/frustum overlap test Rgl::EOverlap ViewportOverlap(const TGLBoundingBox & box) const; // box/viewport overlap test TGLRect ViewportRect (const TGLBoundingBox & box, TGLBoundingBox::EFace face) const; TGLRect ViewportRect (const TGLBoundingBox & box, const TGLBoundingBox::EFace * face = 0) const; TGLVertex3 WorldToViewport(const TGLVertex3 & worldVertex, TGLMatrix* modviewMat=0) const; TGLVector3 WorldDeltaToViewport(const TGLVertex3 & worldRef, const TGLVector3 & worldDelta) const; TGLVertex3 ViewportToWorld(const TGLVertex3 & viewportVertex, TGLMatrix* modviewMat=0) const; TGLLine3 ViewportToWorld(Double_t viewportX, Double_t viewportY) const; TGLLine3 ViewportToWorld(const TPoint & viewport) const; TGLVector3 ViewportDeltaToWorld(const TGLVertex3 & worldRef, Double_t viewportXDelta, Double_t viewportYDelta, TGLMatrix* modviewMat=0) const; std::pair ViewportPlaneIntersection(Double_t viewportX, Double_t viewportY, const TGLPlane & worldPlane) const; std::pair ViewportPlaneIntersection(const TPoint & viewport, const TGLPlane & worldPlane) const; // Window to GL viewport conversion - invert Y void WindowToViewport(Int_t & /* x */, Int_t & y) const { y = fViewport.Height() - y; } void WindowToViewport(TPoint & point) const { point.SetY(fViewport.Height() - point.GetY()); } void WindowToViewport(TGLRect & rect) const { rect.Y() = fViewport.Height() - rect.Y(); } void WindowToViewport(TGLVertex3 & vertex) const { vertex.Y() = fViewport.Height() - vertex.Y(); } Float_t GetVAxisMinAngle(){return fVAxisMinAngle;} void SetVAxisMinAngle(Float_t x){fVAxisMinAngle = x;} virtual void Configure(Double_t zoom, Double_t dolly, Double_t center[3], Double_t hRotate, Double_t vRotate) = 0; // Cameras expanded-frustum interest box Bool_t OfInterest(const TGLBoundingBox & box, Bool_t ignoreSize) const; Bool_t UpdateInterest(Bool_t force); void ResetInterest(); // Debuging - draw frustum and interest boxes void DrawDebugAids() const; ClassDef(TGLCamera,1); // Camera abstract base class. }; inline const TGLPlane & TGLCamera::FrustumPlane(EFrustumPlane plane) const { // Return one of the planes forming the camera frustum if (fCacheDirty) { Error("TGLCamera::FrustumBox()", "cache dirty"); } return fFrustumPlanes[plane]; } #endif // ROOT_TGLCamera