// @(#)root/gl:$Id$ // Author: Bertrand Bellenot 2008 /************************************************************************* * Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGLOverlayButton #define ROOT_TGLOverlayButton #ifndef ROOT_TGLOverlay #include "TGLOverlay.h" #endif #ifndef ROOT_TGLFontManager #include "TGLFontManager.h" #endif #ifndef ROOT_TGLViewerBase #include "TGLViewerBase.h" #endif #ifndef ROOT_TQObject #include "TQObject.h" #endif class TString; class TGLOverlayButton : public TGLOverlayElement, public TQObject { private: TGLOverlayButton(const TGLOverlayButton&); // Not implemented TGLOverlayButton& operator=(const TGLOverlayButton&); // Not implemented protected: TString fText; // button text Int_t fActiveID; // active item identifier Pixel_t fBackColor; // button background color Pixel_t fTextColor; // text color Float_t fNormAlpha; // button alpha value (transparency) in normal state Float_t fHighAlpha; // button alpha value (transparency) in highlight state Float_t fPosX; // button x position Float_t fPosY; // button y position Float_t fWidth; // button width Float_t fHeight; // button height mutable TGLFont fFont; // font used to render text public: TGLOverlayButton(TGLViewerBase *parent, const char *text, Float_t posx, Float_t posy, Float_t width, Float_t height); virtual ~TGLOverlayButton() { } virtual Bool_t MouseEnter(TGLOvlSelectRecord& selRec); virtual Bool_t Handle(TGLRnrCtx& rnrCtx, TGLOvlSelectRecord& selRec, Event_t* event); virtual void MouseLeave(); virtual void Render(TGLRnrCtx& rnrCtx); virtual void ResetState() { fActiveID = -1; } virtual const char *GetText() const { return fText.Data(); } virtual Pixel_t GetBackColor() const { return fBackColor; } virtual Pixel_t GetTextColor() const { return fTextColor; } virtual void SetText(const char *text) { fText = text; } virtual void SetPosition(Float_t x, Float_t y) { fPosX = x; fPosY = y; } virtual void SetSize(Float_t w, Float_t h) { fWidth = w; fHeight = h; } virtual void SetAlphaValues(Float_t norm, Float_t high) { fNormAlpha = norm; fHighAlpha = high; } virtual void SetBackColor(Pixel_t col) { fBackColor = col; } virtual void SetTextColor(Pixel_t col) { fTextColor = col; } virtual void Clicked(TGLViewerBase *viewer); // *SIGNAL* ClassDef(TGLOverlayButton, 0); // GL-overlay button. }; #endif