// @(#)root/gl:$Id$ // Author: Olivier Couet 12/04/2007 /************************************************************************* * Copyright (C) 1995-2006, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #ifndef ROOT_TGLText #define ROOT_TGLText #ifndef ROOT_TAttText #include "TAttText.h" #endif class FTFont; class TGLText : public TAttText { private: TGLText(const TGLText&); // Not implemented TGLText& operator=(const TGLText&); // Not implemented Double_t fX; // X position Double_t fY; // Y position Double_t fZ; // Z position Double_t fAngle1; // 1st angle. Double_t fAngle2; // 2nd angle. Double_t fAngle3; // 3rd angle. FTFont* fGLTextFont; public: TGLText(); TGLText(Double_t x, Double_t y, Double_t z, const char *text); virtual ~TGLText(); FTFont* GetFont() { return fGLTextFont; } void SetGLTextAngles(Double_t a1, Double_t a2, Double_t a3); void SetGLTextFont(Font_t fontnumber); void PaintGLText(Double_t x, Double_t y, Double_t z, const char *text); void PaintBBox(const char *text); void BBox(const char* string, float& llx, float& lly, float& llz, float& urx, float& ury, float& urz); ClassDef(TGLText,0) // a GL text }; #endif