// @(#)root/gl:$Id$ // Author: Matevz Tadel, Jun 2007 /************************************************************************* * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TF2GL.h" #include #include #include #include #include "TGLSurfacePainter.h" #include "TGLTF3Painter.h" #include "TGLAxisPainter.h" #include "TGLRnrCtx.h" #include "TGLIncludes.h" //______________________________________________________________________ // // GL renderer for TF2. // TGLPlotPainter is used internally. ClassImp(TF2GL); //______________________________________________________________________________ TF2GL::TF2GL() : TGLPlot3D(), fM(0), fH(0) { // Constructor. } //______________________________________________________________________________ TF2GL::~TF2GL() { // Destructor. delete fH; } /**************************************************************************/ //______________________________________________________________________________ Bool_t TF2GL::SetModel(TObject* obj, const Option_t* opt) { // Set model object. TString option(opt); option.ToLower(); fM = SetModelDynCast(obj); fH = (TH2*) fM->CreateHistogram(); if (!fH) return kFALSE; fH->GetZaxis()->SetLimits(fH->GetMinimum(), fH->GetMaximum()); if (dynamic_cast(fM)) SetPainter( new TGLTF3Painter((TF3*)fM, fH, 0, &fCoord) ); else SetPainter( new TGLSurfacePainter(fH, 0, &fCoord) ); if (option.Index("sph") != kNPOS) fCoord.SetCoordType(kGLSpherical); else if (option.Index("pol") != kNPOS) fCoord.SetCoordType(kGLPolar); else if (option.Index("cyl") != kNPOS) fCoord.SetCoordType(kGLCylindrical); fPlotPainter->AddOption(option); fPlotPainter->InitGeometry(); return kTRUE; } //______________________________________________________________________________ void TF2GL::SetBBox() { // Setup bounding-box. fBoundingBox.Set(fPlotPainter->RefBackBox().Get3DBox()); } //______________________________________________________________________________ void TF2GL::DirectDraw(TGLRnrCtx & rnrCtx) const { // Render the object. fPlotPainter->RefBackBox().FindFrontPoint(); glPushAttrib(GL_ENABLE_BIT | GL_LIGHTING_BIT); glEnable(GL_NORMALIZE); glDisable(GL_COLOR_MATERIAL); fPlotPainter->InitGL(); fPlotPainter->DrawPlot(); glDisable(GL_CULL_FACE); glPopAttrib(); // Axes TGLAxisPainterBox axe_painter; axe_painter.SetUseAxisColors(kFALSE); axe_painter.SetFontMode(TGLFont::kPixmap); axe_painter.PlotStandard(rnrCtx, fH, fBoundingBox); }