// @(#)root/gl:$Id$ // Author: Matevz Tadel, Feb 2007 /************************************************************************* * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include "TGLSelectBuffer.h" #include "TGLSelectRecord.h" #include #include //______________________________________________________________________________ // // Encapsulates OpenGL select buffer. // Provides sorting of the results based on z-coordinate of the // selection hit and can fill the TGLSelectRecordBase records. Int_t TGLSelectBuffer::fgMaxBufSize = 1 << 20; // 1MByte //______________________________________________________________________________ TGLSelectBuffer::TGLSelectBuffer() : fBufSize (1024), fBuf (new UInt_t [fBufSize]), fNRecords (-1) { // Constructor. } //______________________________________________________________________________ TGLSelectBuffer::~TGLSelectBuffer() { // Destructor. delete [] fBuf; } //______________________________________________________________________________ Bool_t TGLSelectBuffer::CanGrow() { //static: return true if current buffer is smaller than the max buffer size return fBufSize < fgMaxBufSize; } //______________________________________________________________________________ void TGLSelectBuffer::Grow() { // Increase size of the select buffer. delete [] fBuf; fBufSize = TMath::Min(2*fBufSize, fgMaxBufSize); fBuf = new UInt_t[fBufSize]; } //______________________________________________________________________________ void TGLSelectBuffer::ProcessResult(Int_t glResult) { // Process result of GL-selection: sort the hits by their minimum // z-coordinate. // The '-1' case should be handled on the caller side. // Here we just assume no hits were recorded. if (glResult < 0) glResult = 0; fNRecords = glResult; fSortedRecords.resize(fNRecords); if (fNRecords > 0) { Int_t i; UInt_t* buf = fBuf; for (i = 0; i < fNRecords; ++i) { fSortedRecords[i].first = buf[1]; // minimum depth fSortedRecords[i].second = buf; // record address buf += 3 + buf[0]; } std::sort(fSortedRecords.begin(), fSortedRecords.end()); } } //______________________________________________________________________________ Int_t TGLSelectBuffer::SelectRecord(TGLSelectRecordBase& rec, Int_t i) { // Fill select record rec with data on (sorted) position i. // Returns depth of name-stack for this record. rec.Set(fSortedRecords[i].second); return rec.GetN(); }