// @(#)root/gl:$Id$ // Author: Timur Pocheptsov (TX11GLManager) / Valeriy Onuchin (TX11GL) /************************************************************************* * Copyright (C) 1995-2004, Rene Brun and Fons Rademakers. * * All rights reserved. * * * * For the licensing terms see $ROOTSYS/LICENSE. * * For the list of contributors see $ROOTSYS/README/CREDITS. * *************************************************************************/ #include #include #include #include #include "TVirtualViewer3D.h" #include "TVirtualX.h" #include "TGLViewer.h" #include "TGLManip.h" #include "TX11GL.h" #include "TError.h" #include "TROOT.h" ////////////////////////////////////////////////////////////////////////// // // // TX11GLManager // // // // The TX11GLManager is X11 implementation of TGLManager. // // // ////////////////////////////////////////////////////////////////////////// struct TX11GLManager::TGLContext_t { //these are numbers returned by gVirtualX->AddWindow and gVirtualX->AddPixmap TGLContext_t() : fWindowIndex(-1), fPixmapIndex(-1), fX11Pixmap(0), fW(0), fH(0), fX(0), fY(0), fGLXContext(0), fDirect(kFALSE), fXImage(0), fNextFreeContext(0), fDirectGC(0), fPixmapGC(0) { }//FIXME Int_t fWindowIndex; Int_t fPixmapIndex; //X11 pixmap Pixmap fX11Pixmap; // UInt_t fW; UInt_t fH; // Int_t fX; Int_t fY; // GLXContext fGLXContext; Bool_t fDirect; //GL buffer is read into XImage XImage *fXImage; std::vector fBUBuffer;//gl buffer is read from bottom to top. // TGLContext_t *fNextFreeContext; GC fDirectGC; GC fPixmapGC; }; namespace { typedef std::deque DeviceTable_t; typedef DeviceTable_t::size_type SizeType_t; typedef std::map WinTable_t; XSetWindowAttributes dummyAttr; //RAII class for Pixmap class TX11PixGuard { private: Display *fDpy; Pixmap fPix; public: TX11PixGuard(Display *dpy, Pixmap pix) : fDpy(dpy), fPix(pix) {} ~TX11PixGuard(){if (fPix) XFreePixmap(fDpy, fPix);} void Stop(){fPix = 0;} private: TX11PixGuard(const TX11PixGuard &); TX11PixGuard &operator = (const TX11PixGuard &); }; //RAII class for GLXContext class TGLXCtxGuard { private: Display *fDpy; GLXContext fCtx; public: TGLXCtxGuard(Display *dpy, GLXContext ctx) : fDpy(dpy), fCtx(ctx) {} ~TGLXCtxGuard(){if (fCtx) glXDestroyContext(fDpy, fCtx);} void Stop(){fCtx = 0;} private: TGLXCtxGuard(const TGLXCtxGuard &); TGLXCtxGuard &operator = (const TGLXCtxGuard &); }; // RAII class for XImage. class TXImageGuard { private: XImage *fImage; TXImageGuard(const TXImageGuard &); TXImageGuard &operator = (const TXImageGuard &); public: explicit TXImageGuard(XImage *im) : fImage(im) {} ~TXImageGuard(){if (fImage) XDestroyImage(fImage);} void Stop(){fImage = 0;} }; } // Attriblist for glXChooseVisual (double-buffered visual). const Int_t dblBuff[] = { GLX_DOUBLEBUFFER, GLX_RGBA, GLX_DEPTH_SIZE, 16, GLX_STENCIL_SIZE, 8, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1, None }; // Attriblist for glxChooseVisual (single-buffered visual). const Int_t *snglBuff = dblBuff + 1; class TX11GLManager::TX11GLImpl { public: TX11GLImpl(); ~TX11GLImpl(); WinTable_t fGLWindows; DeviceTable_t fGLContexts; Display *fDpy; TGLContext_t *fNextFreeContext; private: TX11GLImpl(const TX11GLImpl &); TX11GLImpl &operator = (const TX11GLImpl &); }; ClassImp(TX11GLManager) //______________________________________________________________________________ TX11GLManager::TX11GLImpl::TX11GLImpl() : fDpy(0), fNextFreeContext(0) { // Constructor. fDpy = reinterpret_cast(gVirtualX->GetDisplay()); } //______________________________________________________________________________ TX11GLManager::TX11GLImpl::~TX11GLImpl() { // Destructor. // Destroys only GL contexts and XImages pixmaps and windows must be // closed through gVirtualX for (SizeType_t i = 0, e = fGLContexts.size(); i < e; ++i) { TGLContext_t &ctx = fGLContexts[i]; if (ctx.fGLXContext) { ::Warning("TX11GLManager::~TX11GLManager", "opengl device with index %ld was not destroyed", (Long_t)i); glXDestroyContext(fDpy, ctx.fGLXContext); if (ctx.fPixmapIndex != -1) { gVirtualX->SelectWindow(ctx.fPixmapIndex); gVirtualX->ClosePixmap(); if (ctx.fXImage) XDestroyImage(ctx.fXImage); } } } } //______________________________________________________________________________ TX11GLManager::TX11GLManager() : fPimpl(new TX11GLImpl) { // Constructor. gGLManager = this; gROOT->GetListOfSpecials()->Add(this); } //______________________________________________________________________________ TX11GLManager::~TX11GLManager() { // Destructor. delete fPimpl; } //______________________________________________________________________________ Int_t TX11GLManager::InitGLWindow(Window_t winID) { // Try to find correct visual. XVisualInfo *visInfo = glXChooseVisual( fPimpl->fDpy, DefaultScreen(fPimpl->fDpy), const_cast(dblBuff) ); if (!visInfo) { Error("InitGLWindow", "No good visual found!\n"); return -1; } Int_t x = 0, y = 0; UInt_t w = 0, h = 0, b = 0, d = 0; Window root = 0; XGetGeometry(fPimpl->fDpy, winID, &root, &x, &y, &w, &h, &b, &d); XSetWindowAttributes attr(dummyAttr); attr.colormap = XCreateColormap(fPimpl->fDpy, root, visInfo->visual, AllocNone); // ??? attr.event_mask = NoEventMask; attr.backing_store = Always; attr.bit_gravity = NorthWestGravity; ULong_t mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask | CWBackingStore | CWBitGravity; // Create window with specific visual. Window glWin = XCreateWindow( fPimpl->fDpy, winID, x, y, w, h, 0, visInfo->depth, InputOutput, visInfo->visual, mask, &attr ); // Check results. XMapWindow(fPimpl->fDpy, glWin); // Register window for gVirtualX. Int_t x11Ind = gVirtualX->AddWindow(glWin, w, h); // Register this window for GL manager. fPimpl->fGLWindows[x11Ind] = visInfo; return x11Ind; } //______________________________________________________________________________ Int_t TX11GLManager::CreateGLContext(Int_t winInd) { // Context creation requires Display * and XVisualInfo // (was saved for such winInd). GLXContext glxCtx = glXCreateContext(fPimpl->fDpy, fPimpl->fGLWindows[winInd], None, True); if (!glxCtx) { Error("CreateContext", "glXCreateContext failed\n"); return -1; } // Register new context now. if (TGLContext_t *ctx = fPimpl->fNextFreeContext) { Int_t ind = ctx->fWindowIndex; ctx->fWindowIndex = winInd; ctx->fGLXContext = glxCtx; fPimpl->fNextFreeContext = fPimpl->fNextFreeContext->fNextFreeContext; return ind; } else { TGLXCtxGuard glxCtxGuard(fPimpl->fDpy, glxCtx); TGLContext_t newDev; newDev.fWindowIndex = winInd; newDev.fGLXContext = glxCtx; fPimpl->fGLContexts.push_back(newDev); glxCtxGuard.Stop(); return Int_t(fPimpl->fGLContexts.size()) - 1; } } //______________________________________________________________________________ Bool_t TX11GLManager::MakeCurrent(Int_t ctxInd) { // Make GL context current. TGLContext_t &ctx = fPimpl->fGLContexts[ctxInd]; return glXMakeCurrent(fPimpl->fDpy, gVirtualX->GetWindowID(ctx.fWindowIndex), ctx.fGLXContext); } //______________________________________________________________________________ void TX11GLManager::Flush(Int_t ctxInd) { // Swaps buffers or copy pixmap. TGLContext_t &ctx = fPimpl->fGLContexts[ctxInd]; Window winID = gVirtualX->GetWindowID(ctx.fWindowIndex); if (ctx.fPixmapIndex == -1) glXSwapBuffers(fPimpl->fDpy, winID); else if (ctx.fXImage && ctx.fDirect) { if (!ctx.fDirectGC) ctx.fDirectGC = XCreateGC(fPimpl->fDpy, winID, 0, 0); if (!ctx.fDirectGC) { Error("Flush", "XCreateGC failed while copying pixmap\n"); ctx.fDirect = kFALSE; return; } XCopyArea(fPimpl->fDpy, ctx.fX11Pixmap, winID, ctx.fDirectGC, 0, 0, ctx.fW, ctx.fH, ctx.fX, ctx.fY); } } //______________________________________________________________________________ Bool_t TX11GLManager::CreateGLPixmap(TGLContext_t &ctx) { // Create GL pixmap. // Create new x11 pixmap and XImage. Pixmap x11Pix = XCreatePixmap(fPimpl->fDpy, gVirtualX->GetWindowID(ctx.fWindowIndex), ctx.fW, ctx.fH, fPimpl->fGLWindows[ctx.fWindowIndex]->depth); if (!x11Pix) { Error("CreateGLPixmap", "XCreatePixmap failed\n"); return kFALSE; } TX11PixGuard pixGuard(fPimpl->fDpy, x11Pix); // XImage part here. XVisualInfo *visInfo = fPimpl->fGLWindows[ctx.fWindowIndex]; XImage *testIm = XCreateImage(fPimpl->fDpy, visInfo->visual, visInfo->depth, ZPixmap, 0, 0, ctx.fW, ctx.fH, 32, 0); if (testIm) { TXImageGuard imGuard(testIm); testIm->data = static_cast(malloc(testIm->bytes_per_line * testIm->height)); if (!testIm->data) { Error("CreateGLPixmap", "Cannot malloc XImage data\n"); return kFALSE; } if (XInitImage(testIm)) { ctx.fPixmapIndex = gVirtualX->AddPixmap(x11Pix, ctx.fW, ctx.fH); ctx.fBUBuffer.resize(testIm->bytes_per_line * testIm->height); ctx.fX11Pixmap = x11Pix; ctx.fXImage = testIm; pixGuard.Stop(); imGuard.Stop(); return kTRUE; } else Error("CreateGLPixmap", "XInitImage error!\n"); } else Error("CreateGLPixmap", "XCreateImage error!\n"); return kFALSE; } //______________________________________________________________________________ Bool_t TX11GLManager::AttachOffScreenDevice(Int_t ctxInd, Int_t x, Int_t y, UInt_t w, UInt_t h) { // Attach off screen device. // Create pixmap and XImage for GL context ctxInd. TGLContext_t &ctx = fPimpl->fGLContexts[ctxInd]; TGLContext_t newCtx; newCtx.fWindowIndex = ctx.fWindowIndex; newCtx.fW = w, newCtx.fH = h, newCtx.fX = x, newCtx.fY = y; newCtx.fGLXContext = ctx.fGLXContext; if (CreateGLPixmap(newCtx)) { ctx.fPixmapIndex = newCtx.fPixmapIndex; ctx.fX11Pixmap = newCtx.fX11Pixmap; ctx.fW = w, ctx.fH = h, ctx.fX = x, ctx.fY = y; ctx.fDirect = kFALSE; ctx.fXImage = newCtx.fXImage; ctx.fBUBuffer.swap(newCtx.fBUBuffer); return kTRUE; } return kFALSE; } //______________________________________________________________________________ Bool_t TX11GLManager::ResizeOffScreenDevice(Int_t ctxInd, Int_t x, Int_t y, UInt_t w, UInt_t h) { // Resize off screen devive. // Create a new pixmap and a new XImage if needed. TGLContext_t &ctx = fPimpl->fGLContexts[ctxInd]; if (ctx.fPixmapIndex != -1) { if (TMath::Abs(Int_t(w) - Int_t(ctx.fW)) > 1 || TMath::Abs(Int_t(h) - Int_t(ctx.fH)) > 1) { TGLContext_t newCtx; newCtx.fWindowIndex = ctx.fWindowIndex; newCtx.fW = w, newCtx.fH = h, newCtx.fX = x, newCtx.fY = y; newCtx.fGLXContext = ctx.fGLXContext; if (CreateGLPixmap(newCtx)) { gVirtualX->SelectWindow(ctx.fPixmapIndex); gVirtualX->ClosePixmap(); ctx.fPixmapIndex = newCtx.fPixmapIndex; ctx.fX11Pixmap = newCtx.fX11Pixmap; ctx.fW = w, ctx.fH = h, ctx.fX = x, ctx.fY = y; ctx.fDirect = kFALSE; if (ctx.fXImage) XDestroyImage(ctx.fXImage); ctx.fXImage = newCtx.fXImage; ctx.fBUBuffer.swap(newCtx.fBUBuffer); return kTRUE; } else Error("ResizeOffScreenDevice", "Resize failed\n"); } else { ctx.fX = x; ctx.fY = y; } } return kFALSE; } //______________________________________________________________________________ void TX11GLManager::SelectOffScreenDevice(Int_t ctxInd) { // Selects off-screen device to make it accessible by gVirtualX. gVirtualX->SelectWindow(fPimpl->fGLContexts[ctxInd].fPixmapIndex); } //______________________________________________________________________________ void TX11GLManager::MarkForDirectCopy(Int_t ctxInd, Bool_t dir) { // Selection-rotation support for TPad/TCanvas. if (fPimpl->fGLContexts[ctxInd].fPixmapIndex != -1) fPimpl->fGLContexts[ctxInd].fDirect = dir; } //______________________________________________________________________________ void TX11GLManager::ReadGLBuffer(Int_t ctxInd) { // GL buffer is read info buffer, after that lines are reordered // into XImage, XImage copied into pixmap. TGLContext_t &ctx = fPimpl->fGLContexts[ctxInd]; if (ctx.fPixmapIndex != -1 && ctx.fXImage) { // Read GL buffer. glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glReadBuffer(GL_BACK); glReadPixels(0, 0, ctx.fW, ctx.fH, GL_BGRA, GL_UNSIGNED_BYTE, &ctx.fBUBuffer[0]); if (!ctx.fPixmapGC) ctx.fPixmapGC = XCreateGC(fPimpl->fDpy, ctx.fX11Pixmap, 0, 0); if (ctx.fPixmapGC) { // GL buffer read operation gives bottom-up order of pixels, but XImage // require top-down. So, change RGB lines first. char *dest = ctx.fXImage->data; const UChar_t *src = &ctx.fBUBuffer[ctx.fW * 4 * (ctx.fH - 1)]; for (UInt_t i = 0, e = ctx.fH; i < e; ++i) { memcpy(dest, src, ctx.fW * 4); dest += ctx.fW * 4; src -= ctx.fW * 4; } XPutImage(fPimpl->fDpy, ctx.fX11Pixmap, ctx.fPixmapGC, ctx.fXImage, 0, 0, 0, 0, ctx.fW, ctx.fH); } else Error("ReadGLBuffer", "XCreateGC error while attempt to copy XImage\n"); } } //______________________________________________________________________________ void TX11GLManager::DeleteGLContext(Int_t ctxInd) { // Deletes GLX context and frees pixmap and image (if any). TGLContext_t &ctx = fPimpl->fGLContexts[ctxInd]; // Free GL context. glXDestroyContext(fPimpl->fDpy, ctx.fGLXContext); ctx.fGLXContext = 0; // If the pixmap exists it is destroyed. if (ctx.fPixmapIndex != -1) { gVirtualX->SelectWindow(ctx.fPixmapIndex); gVirtualX->ClosePixmap(); ctx.fPixmapIndex = -1; if(ctx.fXImage) { XDestroyImage(ctx.fXImage); ctx.fXImage = 0; } if (ctx.fDirectGC) XFreeGC(fPimpl->fDpy, ctx.fDirectGC), ctx.fDirectGC = 0; if (ctx.fPixmapGC) XFreeGC(fPimpl->fDpy, ctx.fPixmapGC), ctx.fPixmapGC = 0; } ctx.fNextFreeContext = fPimpl->fNextFreeContext; fPimpl->fNextFreeContext = &ctx; ctx.fWindowIndex = ctxInd; } //______________________________________________________________________________ Int_t TX11GLManager::GetVirtualXInd(Int_t ctxInd) { // Returns an index suitable for gVirtualX. return fPimpl->fGLContexts[ctxInd].fPixmapIndex; } //______________________________________________________________________________ void TX11GLManager::ExtractViewport(Int_t ctxInd, Int_t *viewport) { // Returns the current dimensions of a GL pixmap. TGLContext_t &ctx = fPimpl->fGLContexts[ctxInd]; if (ctx.fPixmapIndex != -1) { viewport[0] = 0; viewport[1] = 0; viewport[2] = ctx.fW; viewport[3] = ctx.fH; } } //______________________________________________________________________________ void TX11GLManager::PaintSingleObject(TVirtualGLPainter *p) { // Paint a single object. p->Paint(); } //______________________________________________________________________________ void TX11GLManager::PrintViewer(TVirtualViewer3D *vv) { // Print viewer. vv->PrintObjects(); } //______________________________________________________________________________ Bool_t TX11GLManager::SelectManip(TVirtualGLManip *manip, const TGLCamera * camera, const TGLRect * rect, const TGLBoundingBox * sceneBox) { // Select manipulator. return manip->Select(*camera, *rect, *sceneBox); } //______________________________________________________________________________ void TX11GLManager::PanObject(TVirtualGLPainter *o, Int_t x, Int_t y) { // Pan objects. return o->Pan(x, y); } //______________________________________________________________________________ Bool_t TX11GLManager::PlotSelected(TVirtualGLPainter *plot, Int_t px, Int_t py) { //Analog of TObject::DistancetoPrimitive return plot->PlotSelected(px, py); } //______________________________________________________________________________ char *TX11GLManager::GetPlotInfo(TVirtualGLPainter *plot, Int_t px, Int_t py) { //Analog of TObject::GetObjectInfo return plot->GetPlotInfo(px, py); }