/// \file /// \ingroup tutorial_gl /// This macro is based on labels1.C by Rene Brun. /// Updated by Timur Pocheptsov to use transparent text. /// The macro requires OpenGL - either enable by /// `gStyle->SetCanvasPreferGL(kTRUE);` or by setting /// `OpenGL.CanvasPreferGL` to 1 in `$ROOTSYS/etc/system.rootrc`. /// /// \macro_image(nobatch) /// \macro_code /// /// \author Timur Pocheptsov //Includes for ACLiC (cling does not need them). #include "TPaveText.h" #include "TCanvas.h" #include "TRandom.h" #include "TError.h" #include "TColor.h" #include "TStyle.h" #include "TH1F.h" //Aux. functions for tutorials/gl. #include "customcolorgl.h" void transp_text() { //1. Try to 'allocate' free indices for our custom colors - //we can use hard-coded indices like 1001, 1002, 1003 ... but //I prefer to find free indices in a ROOT's color table //to avoid possible conflicts with other tutorials. Int_t indices[2] = {}; if (ROOT::GLTutorials::FindFreeCustomColorIndices(indices) != 2) { Error("transp_text", "failed to create new custom colors"); return; } //2. Create special transparent colors for both pavetext fill color and text color. const Int_t grayColorIndex = indices[0], blackColorIndex = indices[1]; new TColor(grayColorIndex, 0.8, 0.8, 0.8, "transparent_gray", 0.85); new TColor(blackColorIndex, 0., 0., 0., "transparent_black", 0.5); //3. Create a TCanvas. gStyle->SetCanvasPreferGL(kTRUE); TCanvas * const c1 = new TCanvas("transparent text","transparent text demo", 10, 10, 900, 500); if (!c1->UseGL()) ::Warning("transp_text", "to use this macro you need OpenGL"); c1->SetGrid(); c1->SetBottomMargin(0.15); const Int_t nx = 20; const char *people[nx] = {"Jean","Pierre","Marie","Odile", "Sebastien","Fons","Rene","Nicolas","Xavier","Greg", "Bjarne","Anton","Otto","Eddy","Peter","Pasha", "Philippe","Suzanne","Jeff","Valery"}; TH1F * const h = new TH1F("h4", "test", nx, 0, nx); h->SetFillColor(38); for (Int_t i = 0; i < 5000; ++i) h->Fill(gRandom->Gaus(0.5 * nx, 0.2 * nx)); h->SetStats(0); for (Int_t i = 1; i <= nx; ++i) h->GetXaxis()->SetBinLabel(i, people[i - 1]); h->Draw(); TPaveText * const pt = new TPaveText(0.3, 0.3, 0.98, 0.98, "brNDC"); //Transparent 'rectangle' with transparent text. pt->SetFillColor(grayColorIndex); pt->SetTextColor(blackColorIndex); pt->SetTextSize(0.5); pt->SetTextAlign(12); pt->AddText("Hello"); pt->Draw(); }