// -*- c++ -*- // Generated by gmmproc 2.46.3 -- DO NOT MODIFY! #ifndef _GIOMM_SOCKETCONNECTION_H #define _GIOMM_SOCKETCONNECTION_H #include #include /* Copyright (C) 2010 Jonathon Jongsma * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include #include #include #include #ifndef DOXYGEN_SHOULD_SKIP_THIS typedef struct _GSocketConnection GSocketConnection; typedef struct _GSocketConnectionClass GSocketConnectionClass; #endif /* DOXYGEN_SHOULD_SKIP_THIS */ #ifndef DOXYGEN_SHOULD_SKIP_THIS namespace Gio { class SocketConnection_Class; } // namespace Gio #endif //DOXYGEN_SHOULD_SKIP_THIS namespace Gio { /** * A socket connection * * @see IOStream, SocketClient, SocketListener * * SocketConnection is a IOStream for a connected socket. They * can be created either by SocketClient when connecting to a host, * or by SocketListener when accepting a new client. * * The type of the SocketConnection object returned from these calls * depends on the type of the underlying socket that is in use. For * instance, for a TCP/IP connection it will be a TcpConnection. * * Chosing what type of object to construct is done with the socket * connection factory, and it is possible for 3rd parties to register * custom socket connection types for specific combination of socket * family/type/protocol using g_socket_connection_factory_register_type(). * * @newin{2,24} * @ingroup NetworkIO */ class SocketConnection : public Gio::IOStream { #ifndef DOXYGEN_SHOULD_SKIP_THIS public: typedef SocketConnection CppObjectType; typedef SocketConnection_Class CppClassType; typedef GSocketConnection BaseObjectType; typedef GSocketConnectionClass BaseClassType; // noncopyable SocketConnection(const SocketConnection&) = delete; SocketConnection& operator=(const SocketConnection&) = delete; private: friend class SocketConnection_Class; static CppClassType socketconnection_class_; protected: explicit SocketConnection(const Glib::ConstructParams& construct_params); explicit SocketConnection(GSocketConnection* castitem); #endif /* DOXYGEN_SHOULD_SKIP_THIS */ public: SocketConnection(SocketConnection&& src) noexcept; SocketConnection& operator=(SocketConnection&& src) noexcept; virtual ~SocketConnection() noexcept; /** Get the GType for this class, for use with the underlying GObject type system. */ static GType get_type() G_GNUC_CONST; #ifndef DOXYGEN_SHOULD_SKIP_THIS static GType get_base_type() G_GNUC_CONST; #endif ///Provides access to the underlying C GObject. GSocketConnection* gobj() { return reinterpret_cast(gobject_); } ///Provides access to the underlying C GObject. const GSocketConnection* gobj() const { return reinterpret_cast(gobject_); } ///Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs. GSocketConnection* gobj_copy(); private: public: /** Connect @a connection to the specified remote address. * * @newin{2,32} * * @param address A SocketAddress specifying the remote address. * @param cancellable A Cancellable or 0. * @return true if the connection succeeded, false on error. */ bool connect(const Glib::RefPtr& address, const Glib::RefPtr& cancellable); /// A connect() convenience overload. bool connect(const Glib::RefPtr& address); /** Asynchronously connect this connection to the specified remote address. * This clears the "blocking" flag on this connection's underlying socket if * it is currently set. * * Use connect_finish() to retrieve the result. * * @param address A SocketAddress specifying the remote address. * @param slot A SlotAsyncReady slot. * @param cancellable A Cancellable. * @newin{2,36} */ void connect_async(const Glib::RefPtr& address, const SlotAsyncReady& slot, const Glib::RefPtr& cancellable); /// A non-cancellable version of connect_async(). void connect_async(const Glib::RefPtr& address, const SlotAsyncReady& slot); /** Gets the result of a g_socket_connection_connect_async() call. * * @newin{2,32} * * @param result The AsyncResult. * @return true if the connection succeeded, false on error. */ bool connect_finish(const Glib::RefPtr& result); /** Checks if @a connection is connected. This is equivalent to calling * g_socket_is_connected() on @a connection's underlying Socket. * * @newin{2,32} * * @return Whether @a connection is connected. */ bool is_connected() const; /** Gets the underlying Socket object of the connection. * This can be useful if you want to do something unusual on it * not supported by the SocketConnection APIs. * * @newin{2,22} * * @return A Socket or 0 on error. */ Glib::RefPtr get_socket(); /** Gets the underlying Socket object of the connection. * This can be useful if you want to do something unusual on it * not supported by the SocketConnection APIs. * * @newin{2,22} * * @return A Socket or 0 on error. */ Glib::RefPtr get_socket() const; /** Try to get the local address of a socket connection. * * @newin{2,22} * * @return A SocketAddress or 0 on error. * Free the returned object with Glib::object_unref(). */ Glib::RefPtr get_local_address(); /** Try to get the local address of a socket connection. * * @newin{2,22} * * @return A SocketAddress or 0 on error. * Free the returned object with Glib::object_unref(). */ Glib::RefPtr get_local_address() const; /** Try to get the remote address of a socket connection. * * Since GLib 2.40, when used with g_socket_client_connect() or * g_socket_client_connect_async(), during emission of * SOCKET_CLIENT_CONNECTING, this function will return the remote * address that will be used for the connection. This allows * applications to print e.g. "Connecting to example.com * (10.42.77.3)...". * * @newin{2,22} * * @return A SocketAddress or 0 on error. * Free the returned object with Glib::object_unref(). */ Glib::RefPtr get_remote_address(); /** Try to get the remote address of a socket connection. * * Since GLib 2.40, when used with g_socket_client_connect() or * g_socket_client_connect_async(), during emission of * SOCKET_CLIENT_CONNECTING, this function will return the remote * address that will be used for the connection. This allows * applications to print e.g. "Connecting to example.com * (10.42.77.3)...". * * @newin{2,22} * * @return A SocketAddress or 0 on error. * Free the returned object with Glib::object_unref(). */ Glib::RefPtr get_remote_address() const; // Not sure that registering new GTypes with the factory is useful for the C++ binding //_WRAP_METHOD(void factory_register_type(GType g_type, GSocketFamily family, GSocketType type, gint protocol); //_WRAP_METHOD(GType factory_lookup_type(GSocketFamily family, GSocketType type, gint protocol_id); /** Creates a SocketConnection subclass of the right type for * @a socket. * * @newin{2,22} * * @param socket A Socket. * @return A SocketConnection. */ static Glib::RefPtr create(const Glib::RefPtr& socket); /** The underlying GSocket. * * @return A PropertyProxy_ReadOnly that allows you to get the value of the property, * or receive notification when the value of the property changes. */ Glib::PropertyProxy_ReadOnly< Glib::RefPtr > property_socket() const; public: public: //C++ methods used to invoke GTK+ virtual functions: protected: //GTK+ Virtual Functions (override these to change behaviour): //Default Signal Handlers:: }; } // namespace Gio namespace Glib { /** A Glib::wrap() method for this object. * * @param object The C instance. * @param take_copy False if the result should take ownership of the C instance. True if it should take a new copy or ref. * @result A C++ instance that wraps this C instance. * * @relates Gio::SocketConnection */ Glib::RefPtr wrap(GSocketConnection* object, bool take_copy = false); } #endif /* _GIOMM_SOCKETCONNECTION_H */